With Planes 2: Fire & Rescue soaring into cinemas in a matter of months, Disney came to us to realise an idea: a Planes-themed game experience that can be played by all ages and brings people together.
Ask any child – or adult, for that matter – to imitate a plane. The first thing they’ll do is outstretch their arms and bend and twist at the waist. It was this simple idea that gave birth to the Planes 2: Fire & Rescue experience, and the core reason it turned out so immediately intuitive and eminently playable by all.
The world’s first commercial application to use Kinect 2, this two-player experience measures players’ outstretched arms to steer Dusty and Dipper towards emerging forest fires. A quick squat by the player unleashes a torrent of water to smother the flames. Players work together to fight fires and save Piston Peak National Park.